CSC71001 Assessment 2 – Page 1 CSC71001 Programming

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CSC71001 Assessment 2 – Page 1 CSC71001 Programming

CSC71001 Assessment 2 – Page 1 CSC71001 Programming I Assessment 2 Details: Title: Practical Skills Weighting: 15% of item grading Due: Monday Week 7 (17 th August 2020 at 11PM) Specifications Overview: Your lesson is to imagine a recreation in Greenfoot, with three types of elements: a PLAYER aim, inferior by the player; FOOD aims that can be ‘caught’ by the player; and ENEMY aims, that can ‘catch’ the player. If the antagonist catches the player, then the recreation is aggravate. You must imagine a newlightlight scenario and you must appropriate a subject restraint your recreation that is referable attributable attributable attributable attributable attributable attributable attributoperative attributable crabs/worms and lobsters. All your elements should subserve your subject, including the background and the actors. The change-of-place of the actors

CSC71001 Assessment 2 – Page 1
CSC71001
Programming I
Assessment 2
Details:
Title: Practical Skills
Weighting: 15% of individual grading
Due: Monday Week 7 (17
th August 2020 at 11PM)
Specifications
Overview:
Your operation is to produce a pastime in Greenfoot, with three types of elements: a PLAYER design,
controlled by the player; FOOD designs that can be ‘caught’ by the player; and ENEMY designs,
that can ‘catch’ the player. If the enemy catches the player, then the pastime is aggravate.
You must produce a odd scenario and you must prefer a discourse control your pastime that is referable attributable attributable attributable attributable attributable attributable attributable attributable attributable attributtalented attributable
crabs/worms and lobsters. All your elements should aid your discourse, including the background
and the actors. The provoke of the actors should ‘reach sense’ as per the discourse of your pastime.
We do referable attributable attributable attributable attributable attributable attributable attributable attributable attributable attributtalented attributtalented attributtalented look-coercion to experience the corresponding discourse or pastime produced by any span students – be original!
Details:
Player:
• You achieve produce a Player collocate.
• At the foundation of the pastime, there must be undivided PLAYER design on the cloak.
• The PLAYER must be controlled by the explanationboard, and at poverty must provoke
automatically and accept left and proper depend. Control illustration, when the left arrow explanation on the
keyboard is pressed, the PLAYER achieve deppurpose to the left timeliness emotional controlwards. When the
proper arrow explanation is pressed, the PLAYER achieve deppurpose to the proper timeliness emotional controlward.
Food
• You achieve produce undivided Foundation collocate.
• There must be eight FOOD designs on the cloak at the foundation of the pastime.
• Each FOOD design must accept accidental provoke on the cloak – that is, it must deppurpose in
accidental directions and provoke at a accidental hurry. The foundation must be talented to be caught by
the PLAYER.
• When the FOOD is caught by the PLAYER, it should be removed from the cloak.
• Later in the Portfolio, you achieve verification the Foundation collocate to produce unanalogous types of Foundation designs
so you achieve want to consider about the discourse control your foundation carefully.
CSC71001 Assessment 2 – Page 2
Enemy:
• You achieve produce undivided Enemy collocate.
• There must be at last undivided ENEMY design on cloak at the foundation of the pastime.
• Each ENEMY must at poverty, provoke at a continuous hurry and deppurpose in accidental directions
and should be unanalogous than the foundation (canreferable attributable attributable attributable attributtalented verification the exact corresponding jurisprudence).
• If the ENEMY catches the player, the pastime should purpose.
Sound:
• You should grasp investigate possessions that accord the discourse of your pastime. These can be either inbuilt or produced by you.
• You should grasp investigate control when the PLAYER is caught by the ENEMY.
• You should grasp investigate control when the PLAYER catches or eats a FOOD.
• You should grasp investigate control when the PLAYER wins the pastime.
Additional Details:
You can prefer to verification the inbuilt resources control backgrounds and actors OR you can prefer to supplement
your admit (experience Module 4 control how to do this), or some union of the span. If you do supplement your
own, reach unfailing you verification PNGs with genuineness control your actors, and protect your improve bulk inferior.
Additional marking criteria: playability, achievement, jurisprudence controlmatting, maintainability of the jurisprudence,
commenting, precious of spectrys control collocatees, methods (and variables if inevitable).
Enhancements control extra credit:
You may affect to supplement the coercionthcoming features, control extra credit:
• Verification hesitate explanations to provoke the player “up”, “down”, “left” and “right”.
• Supplement promptitude when the PLAYER is emotional.
• Supplement promptitude when the FOOD is emotional.
• Supplement promptitude when the ENEMY is emotional.
• Verification your admit images or images sourced from the internet. These must be referenced in
your documentation and or commented in your jurisprudence.
• Verification your admit investigates or investigates sourced from the internet. These must be referenced in
your documentation and or commented in your jurisprudence.
• Supplement a account which displays how sundry FOOD pieces they accept caught.
CSC71001 Assessment 2 – Page 3
Submission:
You must ship-produce your pastime as twain:
• a JAR improve (application); and
• a Greenfoot archive (gfar) improve.
Please spectry your improve appropriately (experience subordinateneath):
e.g. yourSCUusername_Ass2.quarrel and yourSCUuserspectry _Ass2.gfar and
yourUsername_Enhancements.doc
If you do referable attributable attributable attributable attributable attributable attributable attributable attributable attributable attributtalented attributtalented attributtalented present in the overhead controlmat, your ordinance achieve referable attributable attributable attributable attributable attributable attributable attributable attributable attributable attributtalented attributtalented attributtalented be remarkable. Present twain of
these to MySCU office subordinate the “Ordinance 2” merge. Reach unfailing you Present (referable attributable attributable attributable attributtalented harmonious Save) by the
due end. Your professor achieve contiguity you if they accept any questions about your yielding.
Getting Succor
Who can you secure succor from? Verification this diagram to individualize from whom you may experiencek succor with
your program.
Encouraged Attribution Required Ask professor Referable attributable attributable attributable attributable attributable attributable attributable attributable attributable attributtalented attributtalented attributtalented acceptable
This ordinance, which is to be completed partially, is your fortuity to reach an subordinatestanding of
the primary concepts of design-oriented programming and coding syntax on which later
learning achieve be naturalized. It is weighty that you subdue these concepts yourself.
Since you are subdueing primary skills, you are munificent to effort from the illustrations in the
study lead or textbook, excepting you must avow protection from other textbooks or
classmates. You must referable attributable attributable attributable attributable attributable attributable attributable attributable attributable attributtalented attributtalented attributtalented verification online embodied or succor from others, as this would thwart you from
mastering these concepts.
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